Kevin Carlos

Hello, I'm Kevin Carlos

Game Designer | 3D Artist | Game Programmer

Kevin Carlos

Game Designer. 3D Artist. Game Programmer.

Skillset

3D Modeling
Animation
Unity Experience
Unreal 4 Experience

Professional Profile

I am currently a student studying Game Art and Production at Drexel University in Philadelphia, Pennsylvania. Originally from Livingston, New Jersey, ever since I was a child I spent many hours playing video games. I have always had a passion for games, not only playing but designing them as well.

At Drexel University, I am currently expanding my knowledge through the various classes available here. These classes have proven extremely useful, and I have since grown extraordinarily as an artist and game designer, learning many new softwares while studying here.

Currently, I am working as a game designer and undergraduate research assistant with the Games and Learning in Digital Environments (GLIDE) Lab, where I help develop serious games for Drexel University's Goodwin School of Education. Here we study identity exploration and identity development in students through video games. I am also developing my own mobile game, Asteroid Ambulance, through Drexel's Entrepreneurial Game Studio.

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Cups of coffee

Games Developed

Strength Ability Score

My Skills

Technical Proficiency

3D Modeling

Autodesk Maya, Modo, UV Layout, and Zbrush

Animation

Autodesk Maya, Motion Builder, and FaceFX

Game Design

Unity 4/5, Unreal Engine 4

Game Programming

C#, C++, UE4 Blueprint

Motion Capture

Vicon Blade, Autodesk Motion Builder

Action Choreography

Fight Choreography experience in both film and motion capture. Martial Arts experience in Taekwondo, Hapkido, Aikido, Boxing, Judo, Eskrima, and SCA Sword Fighting.

I'm currently available for freelance work.

Contact me

Resume

My education and experience.

Education

Bachelor of Science in Game Art and Production

Minors in Computer Science and Animation/VFX

Cumulative GPA: 3.57

Drexel University

2013 - 2017

Technical Profienciency

Software

Autodesk Maya, Motion Builder, Modo, UV Layout, Vicon Blade, FaceFX, Adobe Photoshop, Illustrator, AfferEffects, Dreamweaver, Flash, Unity, Unreal Engine 4, Substance Painter

Programming Languages

C#, C++, HTML, CSS


Experience

Game Designer/Undergraduate Research Assistant

  • Designed and coded various Serious Games for the GLIDE Labs
  • Used Unity to create networked simulation To be or not to be an Urban Scientist

GLIDE Labs

November 2015 - Present

Team Lead/Lead Programmer

Asteroid Ambulance

  • Primary programmer and team lead for mobile game Asteroid Ambulance
  • Developed 2D and 3D art assets for Asteroid Ambulance

252 Games

January 2016 - Present

Animation Intern

Follow The Money

  • Animator for game Follow The Money.
  • Used Maya and FaceFX to animate character gestures, dialogue, and movements.

Skyless Games Studio

September 2015 - March 2016

Project Experience

Senior Project - Skies of Thraos

Lead Programmer

  • Directed team of programmers in developing and designing Senior Project game Skies of Tharos
  • Used Unreal Engine4 to work on networking, AI, and player interaction

Philadelphia, PA

September 2016- Present

One Game A Month Personal Projects

Designer, Programmer, and Artist

  • Designed and built games for solo One Game a Month Game Jams
  • Games include Caribbean Defense, Dooty Dungeon, Subject 252, Proving Ground, and Shaolin Fury

Philadelphia, PA

August 2015 - Present

Game Class Final Projects

Programmer/3D Artist

  • Contributed to both Art and Code on various class final projects
  • Created art assets for games Asteroid Assault, Order's Captain?, Chromahazard, and Gallery Grab
  • Programmer on games Contagion and Medea

Drexel Univeristy

September 2014 - Present

Activities

Organizations

  • Drexel Entrepreneurial Game Studio
  • Drexel SIGGRAPH Chapter
  • Drexel University Aikido Club
  • Drexel University Taekwondo Club

Drexel University


Contact Me

Drop me a line or give me a ring. I'd love to hear from you.