Autodesk Maya, Modo, UV Layout, and Zbrush
Game Designer. 3D Artist. Game Programmer.
I am currently a student studying Game Art and Production at Drexel University in Philadelphia, Pennsylvania. Originally from Livingston, New Jersey, ever since I was a child I spent many hours playing video games. I have always had a passion for games, not only playing but designing them as well.
At Drexel University, I am currently expanding my knowledge through the various classes available here. These classes have proven extremely useful, and I have since grown extraordinarily as an artist and game designer, learning many new softwares while studying here.
Currently, I am working as a game designer and undergraduate research assistant with the Games and Learning in Digital Environments (GLIDE) Lab, where I help develop serious games for Drexel University's Goodwin School of Education. Here we study identity exploration and identity development in students through video games. I am also developing my own mobile game, Asteroid Ambulance, through Drexel's Entrepreneurial Game Studio.
Games (Several games require Unity Webplayer)
Animations
Technical Proficiency
Autodesk Maya, Modo, UV Layout, and Zbrush
Autodesk Maya, Motion Builder, and FaceFX
Unity 4/5, Unreal Engine 4
C#, C++, UE4 Blueprint
Vicon Blade, Autodesk Motion Builder
Fight Choreography experience in both film and motion capture. Martial Arts experience in Taekwondo, Hapkido, Aikido, Boxing, Judo, Eskrima, and SCA Sword Fighting.
My education and experience.
Minors in Computer Science and Animation/VFX
Cumulative GPA: 3.57
Autodesk Maya, Motion Builder, Modo, UV Layout, Vicon Blade, FaceFX, Adobe Photoshop, Illustrator, AfferEffects, Dreamweaver, Flash, Unity, Unreal Engine 4, Substance Painter
C#, C++, HTML, CSS
Drop me a line or give me a ring. I'd love to hear from you.